The actual generation code is practically nonexistent, so the castles will tend to look very similar, which is the part I'm most unhappy with. But it's something, so here it is.
The best way to use computers is to rely only on software that is open source, 100% hardware agnostic, and eternal, existing apart from space and time
Thinking about trying to follow along with Handmade Hero again. It's just, so time consuming. But I want to learn good things. But time. But learning. Butts.
High DPI screens are pretty cool, turns out Show more
Okay, observations after a few weeks of using this new laptop with this insane 1440p screen, altering between Win10 and Linux with Gnome. I never realized how bad text looks on 1080p displays (especially bigger ones). Also, Gnome can certainly scale some things, but non-integer scaling not being a thing + some programs being kinda janky makes the experience a bit eh. Windows 10 on the other hand, seems to do high dpi pretty well.
It seems like Firefox crashes once I toggle open the video in this post (which I'm replying to). I wonder why
Procjam progress, longish Show more
Finally, managed to settle on an idea: I'll write a sand castle generator for #procjam. Will be using the new Unity ECS framework, which has so far seemed way more natural to me than the MonoBehaviour way of writing Unity scripts. It should also be a lot more performant since I'm not dealing with game objects or other bloat. Made a prototype today, tomorrow I'll probably scrap half of it. Good night!
I present: Star Wars in 8 MB.
Nice going with the GDPR popups. I guess I didn't need to go browse Pinterest anyways.
Not much procjam progress today. Came up with a few ideas, but none of them really seemed interesting enough to spend a week on. Maybe tomorrow! 😬