Started working on my entry. I've got a pretty good game idea down, and I'm very motivated because this'll be a good test of my wip UI crate. Wrote the basic stuff, readmes, licenses, buildscripts and a simple main menu tonight. Next up: the game. Before that though, sleep.

Added a way to use custom spritesheets into the UI crate, wrote some base code for the systems. Overall not a super productive day, but I'm still processing the mechanics a bit.

Not much to see, but here's a video anyway:

Some progress tonight. Added a lot of stuff behind the scenes (UI crate is getting lots of functionality updates :happyfelix: ), and implemented location spawning and selections. Next up, connections between locations and inspection UI.


Don't think I'm going to make it in time for , but I'll definitely keep on working on my project. It works as a good real-world test for my UI crate. Got this far (about 40% of my original to-do list):

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@neon's personal instance.