Problem with creating a library to allow for easy VR development that allows for flatscreen testing: you don't test the VR version until 10 minutes before LD ends, and the VR version CTDs on every interaction.


๐Ÿ—‘๏ธ๐ŸŽญ๐Ÿ•น๏ธ @neon

And Unreal can't even cook the project! This game is such a train crash I can't even handle it.

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