πŸ—‘οΈπŸŽ­πŸ•ΉοΈ @neon

Hey, fellow artistically challenged |s. How do you make graphics for your game? Just programmer art, generated stuff, cheats (pixel art / low poly), or something else?

Ludum Dare is coming up and I'm going through a "I can't make games because I can't do graphics good" phase again :ohgno:

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@neon For the not-so-deadline-y phases of life, tis easy and fun stuff to learn. And then ye get a new layer of perception on everything to keep your mind active daily, as you seek out the right perception of curves or colors around you.

@neon "seek out the right perception" was a shitty way to say that ... s/that/romance your perception/

@astro I should try to do this more. It's just like learning an instrument for me, rewarding but also very discouraging because I have some taste but no skill. Though I believe that's a very common problem πŸ˜…

@neon

Tired: How to Draw Comics the Marvel Way (paperback, 1984)

Wired: How to Draw Comics the Marvel Way (paperback, 1984)

#iamveryshillish

(it's a sure-fire bet for a foolproof and fun place to start)

@neon (I had already typed that for public ... you replied just then so I rerouted it ... didn't mean to be impersonal)

I find drawing to be much more Like Riding A Bikeβ„’ than music but my fingers got old during the downtime of both soooothatswhy

@neon well I honestly do pixel art most of the time because I'm in the same position as you, I suck at graphics

@thog
It's still hard to make pixel art look good though :blob_cry: there's an isometric pixel art game idea I'd like to start working on and I'd handle the code but drawing out the pixel details and textures seems terrifying to me
@neon

@rice @thog I'm in the exact same position with all 2D games :blobsad:

@thog @neon It'd be great if something like an "extensive pixel art tutorial for programmers" existed, where we could learn everything step-by-step and start implementing polished pixel art into our games. unfortunately I'm afraid that getting really good at it means sacrificing a lot of programming time for that, basically learning a whole new skill from scratch with all the sub-skills necessary (color theory, style... etc)... but comprehensive book(s)/tutorials would help & save some time

@mdhughes Doesn't feel like it's mine though. Even if I'm bad at art, the visuals of my game are still an integral part of the creative expression, and it feels like using existing public materials takes something away from that.

Or something like that, ignore my pretension.

@neon My options are extremely crappy 2D art, extremely slow production of mediocre 3D art, or OGA free art that looks awesome.

@neon @thog aseprite! Though I'm terrible at art haha

@FimbulFlower Not all pixel art is cheating, but it's easy to make not-that-good-art with pixel art. This is based on the observation that the amateur gamedev scene has a very large portion of games that have pixel art, even if it isn't supposed to a retro game otherwise.

@minitrope Doesn't feel like it's *mine*, and I think it detracts from the creative expression. Though I think that's just me being overly critical, I don't really mind if others do it.

@neon
The best way I've found is using paper and different drawing instruments. I have no fucking clue how to paint, but give me a piece of paper and some drawing tool with 5 different colors, and I'll come up with _something_ I can use in a game jam.

First time I did this was with a whiteboard and whiteboard pens. You just claim it's your own art style, and you're done πŸ˜›

@jon_valdes I have a whiteboard, and I like using it. Thanks for the idea!