Hey, fellow artistically challenged #gamedev|s. How do you make graphics for your game? Just programmer art, generated stuff, cheats (pixel art / low poly), or something else?
Ludum Dare is coming up and I'm going through a "I can't make games because I can't do graphics good" phase again
@thog @neon It'd be great if something like an "extensive pixel art tutorial for programmers" existed, where we could learn everything step-by-step and start implementing polished pixel art into our games. unfortunately I'm afraid that getting really good at it means sacrificing a lot of programming time for that, basically learning a whole new skill from scratch with all the sub-skills necessary (color theory, style... etc)... but comprehensive book(s)/tutorials would help & save some time
The best way I've found is using paper and different drawing instruments. I have no fucking clue how to paint, but give me a piece of paper and some drawing tool with 5 different colors, and I'll come up with _something_ I can use in a game jam.
First time I did this was with a whiteboard and whiteboard pens. You just claim it's your own art style, and you're done 😛