I love it when my internet connection gets cut off for long enough to Uptime Robot to notice it. Twice in one day!


Oopsie doopsie. Turns out my instance ran out of ram (which it has 4GB of, good god).

Oh! The results are in! I'm happy with my results, I definitely focused on the aesthetics and writing this time, and the graphics and humor ratings certainly seem to reflect that! I would've hoped for a bit higher rank in overall or fun, but I suppose interaction systems are like CG, when they're good, you don't notice them, eh? :winkingfelix:

Yay, got three Pis running now, time to start migrating stuff. We'll see if I get to Mastodon today, this'll be quite a bit of fiddling :neutralfelix:

Google knows me so well, showing me articles like this!

Really should just get off my butt and set up an RSS reader on my phone. These Google Recommended™️ articles are very rarely interesting at all.

I made a game! It's like an adventure / point-and-click style game, except in first-person form. The theme connection is pretty loose, but I really like the aesthetic / mechanical parts I did make. Great game, trust me, it's just missing a good idea :happyfelix:

Please play it and rate it and comment on it, if you're into the thing! ldjam.com/events/ludum-dare/43

Skyrim's got nothing on my physical item interaction system.

Ludum Dare time well spent.

Cloth physics are great fun. Pictured: trying to find a good "item holding spot" while holding a wiggly flower-ish thing.

Portals! Didn't make them proper portals yet, because I don't think using two hours to debug shaders is a good use of Ludum Dare time. Now to make the parts where there's gameplay :blobcatsip:

Oops, I made an inventory system. Kinda just kept improving the pickup system.

Gotta tone down the specular maps a bit, and fix the head bobbing. Currently my sacrificial altar is quite the rave party.

CW: Flashy video with a lot of camera shake

Urban Dictionary has a suggestion for an alternative reading of the theme.

Gotta love the dialogue trees in Fallout 4. Seriously? Zero branching, and only one way to say it.

I miss New Vegas. I should play New California instead of this.

Rewrote neon.moe once again! This time, less CSS black magic so it actually looks decent with lynx. And I made it a bit less confusing probably maybe :happyfelix: (though the cool, more confusing version still exists in the form of "Terminal mode")

Also I checked all of the marks in the process :blobcatpeek:

I always forget to add an options menu during game jams. Remembered this time though!

Need to work on the procedural generation though, still looking *quite* bland.

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@neon's personal instance.