๐Ÿ—‘๏ธ๐ŸŽญ๐Ÿ•น๏ธ @neon@moe.neon.moe

It's done! Well, not done, but released. I got most of the stuff done, but the game is a bit buggy and has a performance problem I didn't have time to debug. (See end of the attached video for that :ohgno:)

But in any case, the game is now playable and on the internet. You can also go rate my game! ldjam.com/events/ludum-dare/41

6 hours to go, feeling the adrenaline. Still need to do the environment, add effects, sounds, menus and preferrably more enemy types :ohgno:

But still having fun, and it'll be really rewarding if I *can* manage all that :winkingfelix:

Alright, I think I'm done for the day. Hopefully I can make it look pretty and sound good and actually fun tomorrow :blobowo: Good night!

Alright, I've got the most basic version of the gameplay mechanics done. Now to make it stand out :tuturu:

Going for a walk first though.

Want some ideas from itch.io tags? Go to itch.io/tags and paste this gist into the console (opened with F12 or Ctrl+Shift+C) gist.github.com/neonmoe/743fe0 and press the button!

Good use of precious Ludum Dare minutes, if I do say so myself.

Time to make billions.

(|mers: found this neat tool (in the jam intro post, but still): boltkey.cz/ld41roller/)

(cont.) I got it working in Godot! Just needed to set the texture to the one that's exported beside the .obj :shrugfelix:

PS. Anyone know how to make shadows look better in ?

Tried MagicaVoxel. Observations:
- No native Linux version, but works 100% with Wine. +-0
- It's like pixel art, but 3D. Yay, constraints so I can focus on getting the message across instead of distracting details!
- The renders in-editor are illegally beautiful.
- Con: still trying to get the model into . There's a plugin which doesn't work, and the colors break when exporting as an .obj.

Gotta remember to do some poking at Elm tomorrow. Sleeping now though. Night!

Getting the farms going, soon I can make real food! (With Pam's HarvestCraft, really good mod)

Minecraft's graphics really have improved in the years since I last played :thinkingrem:

Tiling html? :thinkingrem:

No, I'm not thinking about making a tiling AP client, that's way too much work. Psh. As if I'd fall into that trap.

I made a theme again. It's been 1 year since the last once, so I figured it might be time to remake it properly. userstyles.org/styles/157947/t

Wrote a profiler tonight, that was fun and quick.

Oh drat.

I wonder what this "metal bit" is made of, and how it ended up like this, sitting in my bag :gnuwhat:

(Pictured: a corner of my laptop)

moe.neon.moe/media/nSN-Ce0dV6r

I started making a boat game today. Sailing just somehow became very cool to me suddenly. moe.neon.moe/media/oFUbngrcr-N