Don't think I'm going to make it in time for , but I'll definitely keep on working on my project. It works as a good real-world test for my UI crate. Got this far (about 40% of my original to-do list):

Some progress tonight. Added a lot of stuff behind the scenes (UI crate is getting lots of functionality updates :happyfelix: ), and implemented location spawning and selections. Next up, connections between locations and inspection UI.

"Lerps make everything a bit more juicy" episode 512:

Added a way to use custom spritesheets into the UI crate, wrote some base code for the systems. Overall not a super productive day, but I'm still processing the mechanics a bit.

Not much to see, but here's a video anyway:

Been seeing a lot of other devs on Discord with the status "Playing <game engine of choice>".

I felt left out, so I found and it's pretty great.

Yay, I'm done with the first part of making this GUI library! Got sprite rendering, text rendering, input handling. Next is... More element types and layout.

That's going to be the hard part, I feel like.

I'm stumped. Anyone with experience in , specifically , any ideas? I'm using gpu_cache, and it seems to *sometimes* work. I just can't seem to find anything that would cause this kind of behavior. I'm 99% sure the problem is related to rusttype, as the artifacts are definitely in the glyph cache texture.

Code here:

Amazing text rendering, and on the first try! After such a spectacular performance in the morning hours, I think I'll go and have a well earned rest now.

Having this bizarre bug with OpenGL. I update the projection matrix every time I resize, and redraw the screen with the up-to-date matrix. Especially weird is that the bug doesn't happen when resizing horizontally :thinkinglayton:

Finally got around to |ing the cat game again! Currently writing the basic needs AI.. I think the cat is a bit too thirsty currently. And maybe too hungry as well. And not enough naps.

Very flashy images Show more

Rewrote the animations, makes a small difference but I think the cat feels a little less ice-skatey now. Now, to sleep.

Flashy images Show more

Made a water tap. Cats need water, I think.

As a sidenote, I think I'm getting the cat experience down pretty well: the testing cat makes recording a bit challenging when it's so fascinated by the mouse.

How I gamedev: using that gif (to which this is a reply) as inspiration and coming up with this, after many tries and lowered standards:

Procjam progress, longish Show more

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@neon's personal instance.