It's done! Well, not done, but released. I got most of the stuff done, but the game is a bit buggy and has a performance problem I didn't have time to debug. (See end of the attached video for that )
But in any case, the game is now playable and on the internet. You can also go rate my game! #ldjam #gamedev https://ldjam.com/events/ludum-dare/41/heart-of-the-cards
Want some #LDJAM ideas from itch.io tags? Go to https://itch.io/tags and paste this gist into the console (opened with F12 or Ctrl+Shift+C) https://gist.github.com/neonmoe/743fe056b0c922425f5171027f8df509 and press the button!
Good use of precious Ludum Dare minutes, if I do say so myself.
This generator is too much for us puny humans.
Tried MagicaVoxel. Observations:
- No native Linux version, but works 100% with Wine. +-0
- It's like pixel art, but 3D. Yay, constraints so I can focus on getting the message across instead of distracting details!
- The renders in-editor are illegally beautiful.
- Con: still trying to get the model into #GodotEngine. There's a plugin which doesn't work, and the colors break when exporting as an .obj.
Gotta remember to do some poking at Elm tomorrow. Sleeping now though. Night!
Lovely morning outside :)
Minecraft's graphics really have improved in the years since I last played
No, I'm not thinking about making a tiling AP client, that's way too much work. Psh. As if I'd fall into that trap.
I made a theme again. It's been 1 year since the last once, so I figured it might be time to remake it properly. https://userstyles.org/styles/157947/transparent-mastodon-theme-variable-width
Wrote a profiler tonight, that was fun and quick.
Want some pope cards?