Procjam progress, longish Show more
Finally, managed to settle on an idea: I'll write a sand castle generator for #procjam. Will be using the new Unity ECS framework, which has so far seemed way more natural to me than the MonoBehaviour way of writing Unity scripts. It should also be a lot more performant since I'm not dealing with game objects or other bloat. Made a prototype today, tomorrow I'll probably scrap half of it. Good night!
Nice going with the GDPR popups. I guess I didn't need to go browse Pinterest anyways.
Browsing functional languages that compile into JS...
SkyrimVR first impressions Show more
Alright, review after the first full playsession: it's very much like FO4VR, but Skyrim. It's not a new game, nor does it bring anything particularly new to the table. It is a pretty cool way to replay Skyrim, however. The swordplay doesn't feel good (as it never does for me in VR, too spooked about breaking furniture, I guess), but the ranged and magic combat are excellent. Bow has a good and realistic feel, magic is not very tactile, but it's fun to "unlimited power".
Goodbye fedifriends, it was nice knowing you. As well as the rest of the outside world.
It's done! Well, not done, but released. I got most of the stuff done, but the game is a bit buggy and has a performance problem I didn't have time to debug. (See end of the attached video for that )
But in any case, the game is now playable and on the internet. You can also go rate my game! #ldjam #gamedev https://ldjam.com/events/ludum-dare/41/heart-of-the-cards
Want some #LDJAM ideas from itch.io tags? Go to https://itch.io/tags and paste this gist into the console (opened with F12 or Ctrl+Shift+C) https://gist.github.com/neonmoe/743fe056b0c922425f5171027f8df509 and press the button!
Good use of precious Ludum Dare minutes, if I do say so myself.
This generator is too much for us puny humans.
Tried MagicaVoxel. Observations:
- No native Linux version, but works 100% with Wine. +-0
- It's like pixel art, but 3D. Yay, constraints so I can focus on getting the message across instead of distracting details!
- The renders in-editor are illegally beautiful.
- Con: still trying to get the model into #GodotEngine. There's a plugin which doesn't work, and the colors break when exporting as an .obj.
Gotta remember to do some poking at Elm tomorrow. Sleeping now though. Night!
Lovely morning outside :)