Oh! The #LDJAM results are in! I'm happy with my results, I definitely focused on the aesthetics and writing this time, and the graphics and humor ratings certainly seem to reflect that! I would've hoped for a bit higher rank in overall or fun, but I suppose interaction systems are like CG, when they're good, you don't notice them, eh?
I made a game! It's like an adventure / point-and-click style game, except in first-person form. The theme connection is pretty loose, but I really like the aesthetic / mechanical parts I did make. Great game, trust me, it's just missing a good idea
Please play it and rate it and comment on it, if you're into the #LDJAM thing! https://ldjam.com/events/ludum-dare/43/cult-under-construction
Urban Dictionary has a suggestion for an alternative reading of the #LDJAM theme.
Rewrote https://neon.moe once again! This time, less CSS black magic so it actually looks decent with lynx. And I made it a bit less confusing probably maybe (though the cool, more confusing version still exists in the form of "Terminal mode")
Also I checked all of the marks in the process
Don't think I'm going to make it in time for #openjam2018, but I'll definitely keep on working on my project. It works as a good real-world test for my UI crate. Got this far (about 40% of my original to-do list):
Been seeing a lot of other devs on Discord with the status "Playing <game engine of choice>".
I felt left out, so I found https://github.com/Mstrodl/elcord and it's pretty great.