Neon 🎭 @neon@moe.neon.moe

SSR what are you doing

No SSR that's not what you should be doing moe.neon.moe/media/T-Gtuk30DLj

Hehey, this time I'm actually posting stuff during the actual hour!

So this week I've been making this world-generation-sandboxy-builder-game-thing, don't really yet know what I'll actually do with it. Today I added placing things. Next up is probably some minions to come live in the world :thinkingfelix: moe.neon.moe/media/fh4k1dlgF-Q


Tonight, I did lots of UI stuff. I wasn't intending on polishing this game's UI, but I guess now I kinda have. Tomorrow I'll make some UI widgets to actually make use of the system, and then go back to making the actual game. moe.neon.moe/media/wLwascFScAH

I guess that's it for . ldjam.com/events/ludum-dare/40

Kinda disappointing, I liked my idea but didn't have nearly enough time to finish it, and to top it all off, the VR mode doesn't work at all. Still, it's something. moe.neon.moe/media/NfvLOOa46TG

21 hours into and I finally got an idea I think I can work with!

The little test I made (checking if the idea would work at all) already looks promising. moe.neon.moe/media/lGIGT7HsHpI

Now, to sleep. When I wake up, it's Ludum Dare time! I'll probably regret going to sleep so late (causing me to miss the first hours of LD).

Good night! moe.neon.moe/media/7tWcpqOeUGq


I think the VR interactiony part is pretty much done.
☑ Punching things
☑ Throwing things
☑ Teleporting
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Of course, as a punctual event-setupper I'm writing my own post at literally the last minute 😁 You all were great btw, way more people joined in on the first event than I would've guessed!

The work on my VR library continues, currently I'm making a teleportation system. As you can see, it's a *bit* WIP currently, but at least I almost got the arc done. moe.neon.moe/media/jhxhYoPxmB3

Note to self: don't start implementing the feature you're going to show off when the showoffhour starts.


It's ! For the next hour, post updates on your current projects and comment on others'! Also, to keep up with everyone, open up the hashtag and pin it 😄 moe.neon.moe/media/K8GRNABPMh9


It's ! indiedevhour.com/ Let's see if we can get it rolling on the fediverse as well :happyfelix:

Personally, I've been working on my VR library project. No book functionality yet, but it's progressing slowly and semi-surely! moe.neon.moe/media/eOsNJUGc3pk

I now have functional VR hands! Testing VR stuff while seated at a table with monitors is great fun; you need to dodge the "invisible" obstacles of the real world while testing. (Which also happens to be the cause of the "bobbiness" of the hand in the video :happyfelix: ) moe.neon.moe/media/TVxE2q0Ef2A

So I've been making this scene relying a lot on screen-space reflections... And now I noticed that moving things quickly while in VR leaves trail-esque artifacts in the SSR reflections.

moe.neon.moe/media/ObgDl3BI_Iz

Been making the environment in which I'll supposedly place shelves of ebooks in the future. Came out pretty good, I think. moe.neon.moe/media/KLoIbbzuT-3

That volumetric fog is *Unreal* tho, for real. :smirkfelix:

"I wonder who I followed first" moe.neon.moe/media/3-Dtmf-sEGT

Oh. Well, I guess that tells me something about myself in a weird Freudian way or something.

Just tried out Substance Designer for the first time, since I felt like making a more high def game.

Turns out it's pretty amazing, at least based on this snow material I made in like 10 minutes. moe.neon.moe/media/IAFTiaxu4vv

I'm currently enjoying crt, but I think a more conventional terminal would be good. ;)

(I used to use Sakura but I feel like there are better options I'm not aware of) moe.neon.moe/media/hw4BT6CiAoC

Started making my game, we'll see how this goes. Making it from scratch (in Rust, of course), maybe I'll finally make a game from 0 to completion.

Current status: I have a window. moe.neon.moe/media/NyIuCfNqf-H