๐Ÿ—‘๏ธ๐ŸŽญ๐Ÿ•น๏ธ @neon@moe.neon.moe

Procjam progress, longish Show more

Nice going with the GDPR popups. I guess I didn't need to go browse Pinterest anyways.

Alrighty, going to bed, dream about some procedural stuff and wake up with the most amazing idea anyone ever came up with. Good night and fun procjamming! moe.neon.moe/media/0smaOPKQVjS

Browsing functional languages that compile into JS...

SkyrimVR first impressions Show more

Goodbye fedifriends, it was nice knowing you. As well as the rest of the outside world.

๐Ÿ‘‹

I was cleaning and found this. It was pretty useful when I was writing an OpenGL renderer for the first time (though I touched on, maybe, 1/10th of the book). Where is the SuperBible? :thinkingfelix: moe.neon.moe/media/ei4RomNfeSE

It's done! Well, not done, but released. I got most of the stuff done, but the game is a bit buggy and has a performance problem I didn't have time to debug. (See end of the attached video for that :ohgno:)

But in any case, the game is now playable and on the internet. You can also go rate my game! ldjam.com/events/ludum-dare/41

6 hours to go, feeling the adrenaline. Still need to do the environment, add effects, sounds, menus and preferrably more enemy types :ohgno:

But still having fun, and it'll be really rewarding if I *can* manage all that :winkingfelix:

Alright, I think I'm done for the day. Hopefully I can make it look pretty and sound good and actually fun tomorrow :blobowo: Good night!

Alright, I've got the most basic version of the gameplay mechanics done. Now to make it stand out :tuturu:

Going for a walk first though.

Want some ideas from itch.io tags? Go to itch.io/tags and paste this gist into the console (opened with F12 or Ctrl+Shift+C) gist.github.com/neonmoe/743fe0 and press the button!

Good use of precious Ludum Dare minutes, if I do say so myself.

Time to make billions.

(|mers: found this neat tool (in the jam intro post, but still): boltkey.cz/ld41roller/)

(cont.) I got it working in Godot! Just needed to set the texture to the one that's exported beside the .obj :shrugfelix:

PS. Anyone know how to make shadows look better in ?

Tried MagicaVoxel. Observations:
- No native Linux version, but works 100% with Wine. +-0
- It's like pixel art, but 3D. Yay, constraints so I can focus on getting the message across instead of distracting details!
- The renders in-editor are illegally beautiful.
- Con: still trying to get the model into . There's a plugin which doesn't work, and the colors break when exporting as an .obj.

Gotta remember to do some poking at Elm tomorrow. Sleeping now though. Night!

Getting the farms going, soon I can make real food! (With Pam's HarvestCraft, really good mod)