It irks me when people try to prosecute internet wrongings via the Court of Public Internet.
Instance admins: If you have an issue with another instance, take the convo to DM/email and work it out. Dragging people through the public mud isn't needed, and it's quite frankly, tasteless. We're better than that.
Godot gets CSG support! https://godotengine.org/article/godot-gets-csg-support This makes 3D dev way more accessible in Godot, I can't wait.
Okay, so it's a bit rough. Signals are apparently pretty wonky using F#, and it requires a bit of wrangling (making a C# wrapper for all F# types) to use F# in Godot. Apprently there is an issue for this though, so hope still lives! https://github.com/godotengine/godot/issues/12337
SkyrimVR first impressions Show more
Alright, review after the first full playsession: it's very much like FO4VR, but Skyrim. It's not a new game, nor does it bring anything particularly new to the table. It is a pretty cool way to replay Skyrim, however. The swordplay doesn't feel good (as it never does for me in VR, too spooked about breaking furniture, I guess), but the ranged and magic combat are excellent. Bow has a good and realistic feel, magic is not very tactile, but it's fun to "unlimited power".
Okay, first impressions before even arriving in Helgen (inside a preview kinda part at the start): the bowplay in Skyrim VR is the best thing I've done in VR. Admittedly, might be the mods' fault which I installed (this list: https://www.reddit.com/r/skyrimvr/comments/8e7ns3/i_explored_the_world_with_vanilla_vs_many_popular/) but holy crap.